Logo Editing Wiki

If any vandalism occurs here, report the user to FANDOM or notify one of our admins. Our staff will try our best to prevent the wiki from getting vandalized!

READ MORE

Logo Editing Wiki
Advertisement

G-Major 166 is an effect that is the 166th installment of the G-Major effect series.

Instructions[]

Version 1[]

Video[]

  1. Wiggle (NewBlue ME Wiggle) - Videoup V55
    • Rate: 15.00
    • Strength: 100.00
    • Drift: 15.00
    • Crop: 10.00
    • Edges: Stretch
    • Orientation: Horizontal
  2. Invert - (Default)
  3. HSL Adjust - Invert Color
  4. Mirror - Reflect Left
  5. Swirl - Maximum Swirl, Clockwise
  6. TV Simulator - Line Sync: 0.9360
  7. Swirl - Maximum Swirl, Counter Clockwise

Audio[]

  1. Properties
    • Method: élastique
    • Stretch Attributes: Pro
  2. Set pitches to:
    • -12
    • -5
    • 3
    • 12

Video[]

Windows Movie Maker 6.0[]
  • 3D Ripple
  • Warp
  • Hue - Cycles Entire Color Spectrum
VEGAS Pro[]
  1. Invert - (Default)
  2. HSL Adjust - Invert Color
  3. Mirror - Reflect Left
  4. Swirl - Maximum Swirl, Clockwise
  5. TV Simulator - Line Sync: 0.9360
  6. Swirl - Maximum Swirl, Counter Clockwise

Audio[]

VideoPad[]
  • Apply the Reverb effect with these parameters:
    • Decay (ms): 5000
    • Diffusion (%): 100
    • Wet Gain (dB): 0
    • Dry Gain (dB): 0
VEGAS Pro[]
  1. Properties
    • Method: Classic
    • Stretch Attributes: A17, Drums, unpitched (minimum echo)
  2. Set pitches to:
    • -12
    • 12

Version 2[]

Video[]

  1. LAB Adjust - Invert Luminosity
  2. Pinch/Punch - Medium Punch
  3. Channel Blend - RGB to BGR
  4. Gradient Map - G-Major 4
  5. Gradient Map - G-Major 54
    • 0; R: 255, G: 255, B: 255, A: 255 [White]
    • 1; R: 255, G: 0, B: 0, A: 255 [Red]
    • 2; R: 0, G: 0, B: 0, A: 255 [Black]
  6. HSL Adjust - Max Saturation
  7. Invert - (Default) or 100% Inversion

Audio[]

  1. Pitches:
    • +14
    • +9
    • -10
  2. Pre-render the audio, then set the pitches:
    • 0
    • +4
    • +6
    • +12
  3. Pre-render the audio again, and then set the pitches:
    • 5
    • 10
    • 14.19
  4. Pre-render the audio once again, and then set the pitches:
    • 0
    • -8
  5. Pre-render the audio one more time, and then set the pitches:
    • 0
    • 3

Trivia[]

Advertisement