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G-Major 148 is an effect that is the 148th entry of the G-Major effect series. There are a few versions of this effect with most of them being an effect combined with G-Major 74.

Instructions[]

Video[]

  1. HSL Adjust - Hue 0.350
  2. Invert - (Default) or 100% Inversion
  3. LAB Adjust - Invert Luminosity
  4. Mirror - Reflect Right
  5. Pinch/Punch - Medium Punch

Audio[]

Pitches:

  • -22
  • -3
  • 2
  • 4
  • 23
  • 28 (24 + 4)

Video[]

  1. LAB Adjust - Invert Luminosity
  2. Pinch/Punch - Medium Punch
  3. Repeat adding the 2 effects above once.

Audio[]

  1. Pitches:
    • 14
    • 9
    • -10
  2. Pre-render the audio, and repeat the 3 pitches above.

Video[]

  1. Gradient Map - G-Major 4
    • Spot 0: R: 0; G: 0; B: 0; A: 0 [Transparent]
    • Spot 1: R: 0; G: 0; B: 0; A: 0 [Transparent]
    • Spot 2: R: 0; G: 0; B: 0; A: 255 [Black]
  2. LAB Adjust - Invert Luminosity
  3. Pinch/Punch - Medium Punch

Audio[]

  1. Pitches:
    • 14
    • 9
    • -10
  2. Pre-render the audio, then apply the pitches below.
    • 0
    • 5

Top Video[]

  1. LAB Adjust - Invert Luminosity
  2. Pinch/Punch - Medium Punch
  3. Invert - (Default) or 100% Inversion

NOTE: If you're using VEGAS Pro 15.0 or newer, apply Crop and choose the "Crop Left Half, No Angle, Opaque" preset. If you don't have the Crop effect, you may need to try other methods.

Bottom Video[]

  1. Gradient Map - G-Major 4
    • Spot 0: R: 0; G: 0; B: 0; A: 0 [Transparent]
    • Spot 1: R: 0; G: 0; B: 0; A: 0 [Transparent]
    • Spot 2: R: 0; G: 0; B: 0; A: 255 [Black]
  2. LAB Adjust - Invert Luminosity
  3. Pinch/Punch - Medium Punch

Audio[]

  1. Pitches:
    • 14
    • 9
    • -10
  2. Pre-render the audio, then apply the pitches below.
    • 0
    • 3
    • 0 (optional)
    • 5

Video[]

  1. LAB Adjust - Invert Luminosity
  2. Pinch/Punch - Medium Punch
  3. Channel Blend - RGB to BGR
  4. Gradient Map - G-Major 4
  5. Gradient Map - G-Major 54
    • Spot 0: R: 255; G: 255; B: 255; A: 255 [White]
    • Spot 1: R: 255; G: 0; B: 0; A: 255 [Red]
    • Spot 2: R: 0; G: 0; B: 0; A: 255 [Black]
  6. Invert - (Default) or 100% Inversion

Audio[]

  1. Pitches:
    • 14
    • 9
    • -10
  2. Pre-render the audio, then apply the pitches below.
    • 0
    • 4
    • 6
    • 12
  3. Pre-render the audio again, then apply the pitches below.
    • 5
    • 10
    • 14.19
  4. Pre-render the audio one more time, then apply the pitches below.
    • 0
    • 3

Trivia[]

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